Last week we talked about how Level of Detail (LOD) is being updated to allow content creators to get the most efficiency out of the engine....
Assets
ByAuthor N3V GamesPosted on
In this tutorial we explain how to determine what each individual piece of content in Trainz might be doing to your routes and sessions...
ByAuthor N3V GamesPosted on
This tutorial uses Speedtree v5 examples for replacing faulty assets. In this tutorial we explain how to deal with faulty assets when moving your...
ByAuthor N3V GamesPosted on
In this tutorial we explain how to create a region asset that you can apply to your route under the Edit Route options in...
ByAuthor N3V GamesPosted on
We’ve mentioned LOD before, but what does it really mean and why do we need it? In the image below, you can see 5...
ByAuthor N3V GamesPosted on
If you are updating an asset, most of the time you don’t want to be creating a new kuid for it (i.e don’t clone...
ByAuthor N3V GamesPosted on
This tutorial goes into detail on how to determine what assets are missing when you have something marked as having “Missing Dependencies” in Trainz...
ByAuthor N3V GamesPosted on
In this tutorial we explain how to use Dig Holes to cut holes in the terrain of your route. These can come in handy...
ByAuthor N3V GamesPosted on
This video extends on Part 1 – HTML Assets – Text – String Table Entries by showing the process of using html files with...
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m.pbrmetaldetail – Detail Maps