Assets Objects Other Scenery Tools ByAuthor N3V GamesPosted on February 22, 2019May 4, 2023Blender – Exporting with FBX and PBR Today in this tutorial we will be looking at exporting a cube from Blender 2.79 using PBR materials. The files we used in today’s...
Assets Other Scenery Tracks Vehicles ByAuthor N3V GamesPosted on October 4, 2018October 4, 2018Material Types As TRS19 starts to get into the hands of content creators, the need to understand the new material types available in TRS19 is important....
Ground Textures Painting ByAuthor N3V GamesPosted on September 30, 2018October 3, 2018Ground Texture Creation (PBR / Parallax) A how to for creating PBR / Parallax ground textures and converting your previous Trainz ground textures to take advantage of this new technology...
Assets Other Scenery Tracks Vehicles ByAuthor N3V GamesPosted on August 4, 2018October 4, 2018Parallax vs. Normal Mapped Objects Height Maps not only provide a superior visual result on terrain but on mesh objects too. Compare the following brick wall which includes both...
Assets Other Scenery Tracks Vehicles ByAuthor N3V GamesPosted on July 5, 2018October 4, 2018m.pbrmetaldetail – Detail Maps We’ve used detail maps for macro-detailing (see the tutorial onĀ “Trainz Dev Diary – Detail Map Ground Textures”) but in this tutorial we use it...
Blender – Exporting with FBX and PBR