Assets Other Scenery Tracks Vehicles ByAuthor N3V GamesPosted on July 5, 2018October 4, 2018m.pbrmetaldetail – Detail Maps We’ve used detail maps for macro-detailing (see the tutorial on “Trainz Dev Diary – Detail Map Ground Textures”) but in this tutorial we use it...
Assets Other Scenery Tracks Vehicles ByAuthor N3V GamesPosted on July 4, 2018October 4, 2018Draw Calls and Materials Last week we talked about how Level of Detail (LOD) is being updated to allow content creators to get the most efficiency out of the engine....
Assets Other Routes Scenery Tracks Vehicles ByAuthor N3V GamesPosted on July 3, 2018October 4, 2018How to Analyse Content Performance In this tutorial we explain how to determine what each individual piece of content in Trainz might be doing to your routes and sessions...
Consists Vehicles ByAuthor N3V GamesPosted on June 3, 2018October 4, 2018Creating & Saving Consists This tutorial explains how to create your own Consists in Trainz so that you can avoid having to place individual vehicles down over and...
Assets Other Scenery Tracks Vehicles ByAuthor N3V GamesPosted on June 3, 2018October 4, 2018Replacing Faulty Assets This tutorial uses Speedtree v5 examples for replacing faulty assets. In this tutorial we explain how to deal with faulty assets when moving your...
m.pbrmetaldetail – Detail Maps